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Yozo Sakagami (GamiP)’s Theory on Game Development: What Skills Are Required of Creators?
2024.12.19 -
Thoughts on Being a Game AI Engineer as a Second-Year New Graduate Hire
2024.10.24 -
On Consistently Creating Music for Both In-House Games and External Projects
2024.10.03 -
Mastering the Pinnacle of Technology! TEKKEN 8’s Evolution According to Its Technical Director
2024.07.12 -
Thoughts on Developing a Sequel to a Popular Title
2024.06.24 -
The Bonds Built and Experiences Gained from Creating a New Original IP
2024.06.04 -
How a Narrative Director Builds a Library of Ideas
2024.05.23 -
How an Aspiring Visual Artist Became a Direction Engineer
2023.03.17 -
Applying What You Know in Other Contexts
2023.02.09 -
Straight from the Director — How Did Game Development Change Your Work Style?
2023.02.02 -
What Makes a Technical Director? The Importance of Accumulating a Broad Range of Experience
2022.09.12 -
Creating Instantly Identifiable Games! What Goes into Concept Art?
2022.05.31 -
I’m an Avid Gamer, Which Is Why I Want Players All over the World to Experience How Much Fun Games Can Be!
2022.04.21 -
What Made You Think to Use AI to Make Games More Fun?
2022.02.25 -
Why Focus on Environmental Sounds When Making an Emotive Soundscape?
2022.02.08