Game Designer

2000 Graduate Hire

Pursuing the pure fun that fans are looking for.

I’ve worked as general director, game system director, and producer on the Mobile Suit Gundam: Extreme Vs. series. Past projects I’ve worked on include the Soulcalibur series and the Tekken series, but I’m currently handling production for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. I’m obsessed with two things when it comes to making games. One of these is the feeling of exhilaration – the pleasure of controlling a character, the sense of immersion and oneness with the game. I put everything I’ve got into striking a balance between these sensations. The other thing is getting a deeper understanding of fans’ thoughts and, by having these same thoughts myself, providing games that greatly exceed fans’ expectations. To find that “pure fun,” of which even fans are unconscious, it takes round after round of research and consideration from various perspectives before discovering what’s at its core. If you don’t truly love characters and games from the bottom of your heart, you won’t make it in this field. During development for Mobile Suit Gundam: Extreme Vs., I used my train commute and free time to study all manner of materials including anime, novels, and plastic models. I watched the entire anime series over and over again and deepened my love for Gundam.

Do the team members enjoy playing the game before it gets to the players?

The overriding requirement of our job is to make sure the players have fun. In doing this, the thing that we emphasize above all else is making games that the creators themselves can enjoy. I believe that it’s only when I’ve felt, “This is so fun! I want to share this with people as soon as possible,” and the team members have the excitement of thinking, “This is definitely going to be fun when it’s finished,” that we are able to provide games that make lots of people smile and receive high praise. Because of this conviction, when carrying a project forward I ensure that we think the game is fun and that we’re enjoying making the game ourselves. Seeing team members play our game during their lunch break makes me think, “This project will surely succeed! The players are definitely going to enjoy this, too!” The sense of accomplishment during projects like that really is immeasurable.

Because this is a company where you can do anything, there’s the risk that you’ll end up as someone who can’t do anything.

BANDAI NAMCO Studios offers numerous opportunities. From arcade and consumer games to social apps and PC games, ours is a company built on using the diverse fields in which it operates in order to create new forms of entertainment. Anyone with specific desires like, “I want to create my own world” and “I want players to have fun playing this new game that I came up with all by myself” would be an ideal match for our company. We have an environment where, as long as you have the drive, you’ll be able to express and realize your ambitions. On the other hand, the possibility of doing anything at our company means that the lack of a clear goal might see you ending up a passive employee. I hope you’ll keep that in mind. You don’t need to have lofty goals – doing something fun, or unusual, or new – it doesn’t matter what it is, as long as you have the strong desire to do it.

HOME - EMPLOYEES - Game Designer